Interventions

test and measure

Solutions are explored, in co-creation with project partners, to improve the routing and spatial attractiveness of the public space. A selection of these solutions/interactive objects is planned to be build and tested on the ArenA boulevard. The impact of the interactive installations will be analyzed using before-and after measurements.
Below you can find a few examples of interventions for further reference.

Sense of place & COLLECTIVITY

Yobosayo, 2013, Lifethings
THE MOOD GASOMETER, 2010, Artists: R. Wilhelmer, J. v. Bismarck, B. Maus

How can interactive installations enrich and enhance the place, while making it more adaptive? How can the combination of spatial design and media installation strengthen the identity of a place? Can we make it visible what happens at different hours and locations (e.g. behind the facades)? Can we visualize rhythms of the place or emphasize specific elements that characterize the place? For example, visualizing the pedestrian flow before and after a concert, event or soccer match?

PLACEMAKING

IAA Architecten, 2016, viaduct A1
bron: http://bodeswell.org/wp-content/uploads/2013/01/P1020016.jpg

How can interactive installations ‘reduce’ large-scale places into human-centered spaces? For example, developing places on a more human scale to offer “shelter” for more inviting spaces. In other words: How can you allow visitors to claim space of their own? How can you capture and share meaningful experiences?

PLAYFUL INTERACTION

Thomas Dambo, Happy Wall
Body Movies, 2001, Rafael Lozano Hemmer

How can interactive installations make space more interesting and surprising for visitors? For example, by telling stories, staging interactive characters, facilitating ‘playful interaction’ or short encounters around ‘conversation pieces’.

ROUTING

Tvilight, http://www.tvilight.com
Blades, Teun Verkerk

How to make a space ‘readable’? How can we provide visitors an overview of the different activities of each place? How can we inform visitors about interesting places and assist them in the right direction? How can we improve the way-finding process ? How can we configure the space not only functional but appealing as well? For example, in the routing, creating a sequence of elements as part of a collective identity or making the routing more intimate?

Inspiration

Tweenbots

by Kacie Kinzer www.tweenbots.com are human-dependent robots that navigate around the city. They carry a flag with their destination attached to them. Moving in a straight line and in one speed, means that they are depending on the people they encounter to put them in the right direction to reach their final destination.

Low tech interventions

How can we influence the use of space, adding for example, a pattern on the pavement? Project for further reference from Barcelona. http://ajuntament.barcelona.cat/superilles/ca